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RDM PvE 5.0
#2
Just tried it in grind mode, with aoe turned off and everything else on.

I noticed it will often get stuck at 100/100 mana and won't do the combo right away.  It will cast some jolts/verfire/verstone rotation and then sometimes pull the combo. This happens when you kill a mob and you're close too 100/100 or at 100/100.
If a mob dies mid melee combo, it will not continue it but resume the normal jolt/fire/stone rotation.

It will sometimes stop the melee combo to cast vercure, interupting the melee combo. I guess this can be avoided if I remove the self heal trigger.

So far, on longer fight, it performs well and does what it's supposed to do.

I'll test it a little bit more and see if I find something else.

Thanks for the profile, it's looking good overall!
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Messages In This Thread
RDM PvE 5.0 - by kidz14 - 10-24-2019, 12:52 AM
RE: RDM PvE 5.0 - by Nexusjs - 10-24-2019, 01:18 PM
RE: RDM PvE 5.0 - by kidz14 - 10-24-2019, 08:52 PM
RE: RDM PvE 5.0 - by tommy_tommy - 11-02-2019, 12:07 AM
RE: RDM PvE 5.0 - by kidz14 - 11-02-2019, 11:22 AM
RE: RDM PvE 5.0 - by tommy_tommy - 11-02-2019, 11:52 AM
RE: RDM PvE 5.0 - by kidz14 - 11-06-2019, 07:11 PM
RE: RDM PvE 5.0 - by tommy_tommy - 11-07-2019, 06:17 AM
RE: RDM PvE 5.0 - by kidz14 - 11-11-2019, 04:36 AM
RE: RDM PvE 5.0 - by tommy_tommy - 11-11-2019, 04:44 AM
RE: RDM PvE 5.0 - by tommy_tommy - 11-12-2019, 12:15 PM
RE: RDM PvE 5.0 - by kidz14 - 11-14-2019, 04:41 AM
RE: RDM PvE 5.0 - by tommy_tommy - 11-14-2019, 05:41 AM
RE: RDM PvE 5.0 - by bludress23 - 03-20-2021, 09:23 AM
RE: RDM PvE 5.0 - by carbon658 - 08-22-2021, 05:44 PM
RE: RDM PvE 5.0 - by ShyValentin3 - 11-05-2021, 09:12 PM

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