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Addition suggestions
#1
There's a few thing I think need to be fixed in this bot to make it really good, alot of them are obvious and you know about them already but I'm going to list them here anyway and possibly some ideas to make them work.

1. First and foremost, is mounting or sprinting.
This is what i think most people want the most here, as it definitely makes us stand out when doing fates and such. The easiest way i think to solve this would be some sort of range detection, or distance to path end, so if goal is greater than a certain distance the bot will spam sprint, or use mount/press a button where mount is placed and wait 2 seconds to mount before heading to goal.

2. Second I want to include a whitelist or blacklist for Fates
I dont know how it detects fates, but it should be possible to say ignore this fate, or fates in this location.

3. Also a white or blacklist for mobs
In order to farm a certain mob, or to only kill certain mobs during a fate like the boss fight fates. Like I only want to attack Svara, or only attack Cancer during this fate.

4. For gathering and mining (and grinding possibly too) an avoid mob detection
It would detect when a certain mob is nearby, BEFORE aggroing it, and avoid it by using stealth skill while within its range and continuing its patrol for farming.

5. For arcanist classes, something to detect who is in your party
This could also work for chocobos, just to detect Emerald Carbuncle or So-so named chocobo is in party, if not use summon 1, or press 9 (wherever gyshal greens are at)

6. Fate attacking parameters
Just tidy up fates in a few ways, like make it have a checkbox for trying to stay in the middle of the fates if desired, as to not look weird and ease participation in escort fates. And increasing mob detection range as you have seen before.

Also of course the Randomly not attacking bug, the random crashes, and the waypoint for fates being underground or above ground making the character run and jump spastically at one spot.
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#2
Also consider allowing certain setups for certain fates. Like I could make a AoE Damage profile for monster killing fates, and a single target DPS profile for Boss fates.

Are these types of fates differentiate-able in your code?
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#3
It's probably easier to design your Skill profile around FATEs at this point. Getting info on every FATE in the game would be a lot of work.
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