Would be
["mode"] = "Grind";
["markerType"] = "grindMarker";
["marker"] = "Cave_Bat";
["contentId"] = 364;
["Maxlevel"] = 8;
Once it hits lvl 8 the step will end and move to task 9.
Fyi. You can add level requirements to your makers in marker manager.
If you share a task just include zone info file and others qill have the markers setup as you do.
But max level works fine.
I have uploaded a duty leveling pack with maxlevel setup if you wanna check it out.
["mode"] = "Grind";
["markerType"] = "grindMarker";
["marker"] = "Cave_Bat";
["contentId"] = 364;
["Maxlevel"] = 8;
Once it hits lvl 8 the step will end and move to task 9.
Fyi. You can add level requirements to your makers in marker manager.
If you share a task just include zone info file and others qill have the markers setup as you do.
But max level works fine.
I have uploaded a duty leveling pack with maxlevel setup if you wanna check it out.