Thread Rating:
  • 6 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[temp] fix for minigame not getting close enough
#1
go to
C:\MINIONAPP\Bots\FFXIVMinion64\LuaMods\ffxivminion\ffxiv_task_minigames.lua
or your default minion directory

change to these cords 2 have comments the rest are cords that are closer to the machines.

["cuff"] = {
{id = 2005029, mapid = 388, x = 9.75, y = 0.03, z = -33.43}, (i removed this cord)
{id = 2005029, mapid = 144, x = 26.76, y = -5, z = -49.99}, (tried this for a closer cord but i prefer it removed)
{id = 2005029, mapid = 144, x = 14.99, y = -5, z = -52.22},
},
["toss"] = {
{id = 2004804, mapid = 144, x = 42.96, y = 4, z = 21.1},
{id = 2004804, mapid = 144, x = 35.8, y = 4, z = 21.38},
},
["striker"] = {
{ id = 2005035, mapid = 144, x = 25.61, y = 4, z = 89.35},
{ id = 2005035, mapid = 144, x = 24.65, y = 4, z = 99.64},


also change these values
if (dist3d >= 3.7) then
newTask.interactRange = 3.7

i set them both to 2.5 also trying lower numbers
Reply
#2
two updates today and still some issues navigating from cuf cur to the other two machines toons get stuck on the wall in front of where im standing in the picture also they hit the pot on the way up and have to jump it right before they get stuck jump spamming that corner.
11.47 / 8.57
[Image: WJBZekF.png]

also they still slide there way along the wall (on the right side of the picture) getting from the monster toss tower/strike machines to the cuff cur, they dont get stuck that direction but it still looks horrible and obv bot handled.


also customized rest points would be nice when i edit the lua it trys to update over it sometimes
Reply
 


Forum Jump:


Users browsing this thread: 1 Guest(s)

We help you win the game.

FFXIV Bot and More.

 

Products