Hello fellow Minions,
after 4 mind blowing and hair ripping months, I finally finished the new navigation system and pushed it out just now to GW2Minion.
( FFXIVMinion is currently being tested, and will follow very soon)
What is new you may ask ? :
Work in progress:
Oh and thanks to the user Multi-Pass, we got a lot new mapcompletion profiles as well. But keep in mind, these have not been all tested with the new navigation. I ran through 2 of them and they worked nicely 98% of the time, just a few jumps to vistas etc were failing.
after 4 mind blowing and hair ripping months, I finally finished the new navigation system and pushed it out just now to GW2Minion.

What is new you may ask ? :
- A new dynamic 'NavConnection' class was implemented, freely allowing any kind of 'connections' between mesh and cube parts.
- A new MacroMesh ( made also out of these NavConnections ) is fully integrated into the actual pathfinding, speeding up long distance paths and quick searches.
- No more freezing of the client when very ugly / long paths have to be found.
- To "check" if a target / position is actually reachable before deciding to go there is now super fast.
- Internal caching of paths further improve the speed.
- Possibility to filter specific "mesh / cube" -types ( water, border, highdanger etc.)
- The new 'MeshConnection' type of the NavConnections, replaces the old Offmeshconnections and can be toggled on/off by gamecode ( We are finally able to handle portals and doors etc.)
- A lot less hair on my head.
Work in progress:
- FFXIVMinion ofc. gets the same update soon.
- The lua code will get updates to handle the doors in specific maps. I'll start with the sPvP maps, since here they are really reallly needed.
- Some may remember the old 'Obstacles', these will come back soon as well.
- KEEP IN MIND THAT ADDONS LIKE MMOALT FOLLOWCOMMANDER AND MADAOPVP HAVE TO GET UPDATED IN ORDER TO WORK. Which should happen today!
- If you find something bugged, please report it here with PROPER DETAILS so I can reproduce it!
Oh and thanks to the user Multi-Pass, we got a lot new mapcompletion profiles as well. But keep in mind, these have not been all tested with the new navigation. I ran through 2 of them and they worked nicely 98% of the time, just a few jumps to vistas etc were failing.
