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Full Version: [x64 Module] Daily Hunt Assistant (EN/DE/FR/JA/KO client only) [Updated: 30.12.2017]
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Yesterday I left this module to run...and went to sleep (because it was pretty solid previous 3 days).
And in the morning I discovered bot in a loop: gets to the hunt location and do nothing - dies from aggro - resurrects - gets to the location etc. It was SB hunt.
Bad news - there were couple observers...so I didn't have time to get information about this behavior...and I don't know if I would get second time ban from this :)

So, don't go AFK for too long with module...

Harmonics,
I almost tempted to do something like that because of some FATEs that takes for 2hours of waiting.

lanceangel,
last time I tried speed hacks I wanted only mount and fly speed.
Mount speed didn't work at all in bot itself...
Fly speed works in bot but when I tried to enable it from code while flying from Aeth to location - it didn't work as I expected (I had to start/stop movement to apply it). I tried to find the difference between Dev module and this module - no success. Maybe I'll do it this weekend again.
So, plan for this weekend, if no ban:
1) Add check for long time to get to non-fate hunt location: something like 4minutes maybe and stop->teleport->try again and if second time is also takes too long - mark hunt as buggy and move to next one.
2) Add death count for non-fate hunts: two is too much and it should be marked as buggy and bot should go to next hunt.
3) Try speedhack one more time.
Bagoly location is a little off. when you get there, and the fate spawns, your char has to run all the way around a huge rock for like a minute before it can attack the fate. melee class
Hello there, I tried to activate it today but it's not working, although nothing changed from my settings.

I had to teleport to the area then start it, and then it works
Updated: 1.13.1
Changes:

- Fixed location for Flying Sharks - mesh bug almost made me banned :)
- Added check for too long time to get to hunt location: 5minutes limit. If limit exceeded - teleport and try again. If limit exceeded again - bot marks hunt as Fail and continue with others.
- Added death count per hunt: limit 1 death. If you died second time - bot marks hunt as Fail and continue with others.
- Added speed hack for fly (speed on the ground doesn't work in bot). It doubles speed if there are no players near by. I think it's pretty safe to use this way.
- Fixed location for "Bagoly" (thanks lanceangel)

Vin, If you'll face same behavior in latest version please let me know.
awesome work ana. can we get a timer for current fate? timer until move to next hunt. with dropdown. 5 min, 10 min, 30 min etc
Will there be a toggle for the flying speed-hack for those who don't want to take the chance of being caught? I haven't had the chance to get on FFXIV today to look. Also, is there a way to utilize the flying speed-hack outside of the LUA mod, say if I wanted to use it during Beast Tribe Quests?
yes the toggle is in settings, at bottom. the speed hacks are in dev tools. anyone can use
Updated: 1.13.2
Changes:

- Fixed location for Flying Sharks. Attempt #2. Now I have feeling that coordinates on the water surface (not where you can dive but on the shore) makes bot stuck with error "[WalkToPos]: Pathing was stopped.". I relocate coordinates to the sand and no error after that.
- Minior bug fix: I forgot to reset timer on "Reset" button click. So if you had Failed by timer hunt and you did Reset and took another hunt bill - hunt on same spot in hunts list got status Fail without even trying to do it.

At this point I consider this module as full AFKable.
About speed hack - it's an option and you can enable it (it disabled by default). I like how it works and I cannot see any way you can be banned for that (speed not so high and nobody can see you becase it resets speed to default if someone is near).
i think u forgot to upload
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