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Full Version: [x64 Module] Daily Hunt Assistant (EN/DE/FR/JA/KO client only) [Updated: 30.12.2017]
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I had plenty of "not in DB" notifications when using this bot on non specific enemy's. I've edited each Huntbase.lua to my client language, which i guessed was the problem i got those notifications, it worked fine. Maybe you want to add a localization option?

EDIT: Now i see in the topic title (eng client only) So yeah for sure this is the problem :DD
(09-29-2017, 09:39 AM)kolloid Wrote: [ -> ]I had plenty of "not in DB" notifications when using this bot on non specific enemy's. I've edited each Huntbase.lua to my client language, which i guessed was the problem i got those notifications, it worked fine. Maybe you want to add a localization option?

EDIT: Now i see in the topic title (eng client only) So yeah for sure this is the problem :DD

I have in mind localization - that's why in my DB there is contentId even for fate type hunts. For example to parse xivdb like http://de.xivdb.com/enemy/6540 where 6540 is conentId.
But currently I want to focus on functionality and only then make it multilingual if possible.
Updated: 1.7.0
Changes:

- Option for switching job for fate/non fate hunts
- Option to summon companion for fates

About speed hacks - well....I did them and they didn't work: ground mount speed is not changing (digits changes but real speed - no) and flying speed apply changes only after Stop/Start (via console works fine but from code this behavior and I had debug message near command so I 100% sure it executed).
Maybe tomorrow I'll find the way to make it work at least for flying.

Oh yeah.
And bug-like behavior was discovered: some mobs are participating in fates from time to time, for example some Kobolds in Outer La Noscea. Bot comes to them and just stay near them without attack even when there is no FATE - those mobs still have attribute fateId as if they are part of current fate and that's why bot is not attack them...after some minutes this attribute will go off and bot will kill them.
yumemi hunt on ruby sea end on my character underwater, i had to do myself in order to make the bot work again
deusexdraco, it's mesh problems. I don't know when it would be fixed.
At discord channel #mesh-stucks Sebbs gave this mesh to another guy to test if problem still exist - for me it helps: https://www.dropbox.com/sh/198xldqipus56...odqka?dl=0
can you change the HW bills to correct name, one star etc
Updated: 1.7.1
Changes:

- Fixed ARR Fate for "Gluttonous Gertrude"

lanceangel, but it is a correct name...at least if you open bill - it have title "Level # Clan Marks". It is shown on screenshot in the first post of this thread.
anahronik,

have you thought about doing a hunting add-on for materials? Leathers, hides, etc. I believe it would be very easy for you to do. start with small list, add more. start with endgame mats (true griffin hide, etc)

ALSO: need a reset button. I finished yesterday's hunts, and accepted today's hunts. when adding them, they were all marked done. can you put a reset button on UI?
lanceangel,
That kind of addon already exist: BottoxManager -> Poacher
Reset button would be nice - I'll try to find place for it.
Updated: 1.7.2
Changes:

- made a bug in 1.7.1 - miss the comma and break module.

Who knows german?
Why in all databases enemy names are "Wild[a] Keiler" but ingame it's "Wilder Keiler"? Is there any fixed rules for [p]/[a]/...?
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