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maybe this is linked to that other problem some are getting (no navmesh loaded with markers in levelrange). I have something specific I want to farm on a map, and the level for that marker is set to max 30. So, to have that work anyway, I would set the max level to 50 or something (I'm 32 currently). However, the value I enter there always resets, is that intended that way? I think I can remember that it was changeable... I would prefer not to set the "Ignore markers" option, because I would then also farm other areas that I don't need ;)
(also, this seems to deactivate the GatherManager, since it does farm the first item in list, instead of the one I entered, so maybe it would be a good idea to indicate the deactivated GatherManager somehow)
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Open the .info file for the mesh and look for something like this:
botanySpot=Botany 5:69.72,4.62,-190.99,0.789:1:5:1407:None,None
if you want the max level to be 50, it'll look like this:
botanySpot=Botany 5:69.72,4.62,-190.99,0.789:1:50:1407:None,None
You'll have to reload after making changes to it.
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ok, cool, thanks... any idea why it wouldn't work anymore via UI?
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you have to delete the marker and put the new level range in. Those settings are for placing new markers not editing them.
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Posts: 742
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ok, I'll just use the file then... I have my botanist farm stuff for culinarian so I need to be somewhat flexible in level-range while still fix it to specific nodes ;)
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You will be able to modify any fields on a marker without creating a new one once we finish the MarkerManager. It's quite a large project so it's taken longer than anticipated. Hopefully with the holiday break I'll have time to finish it and get it out.