Update 6/1/14
Update 5/1/14
Greetings Minions.
Within the next 24 hours we will be releasing a minor update containing the following fixes and additions:
We will modify the thread to notify you when the update has been pushed out for release.
- Added checkbox "Delay Leave" in PVP settings which delays exit for random time between 15-20 seconds for commendations
- Reduced distance for anti afk move in PVP mode
- Fixed autoload mesh for wolves den for first time PVPers
- Fixed a couple of unstuck bugs...still needs more tweaks
- Fixed blacklist bugs:
- Blacklist entry remove will no longer remove only top item
- Temporary blacklist entries won't overwrite permanent blacklist entries
- Blacklist entry remove will no longer remove only top item
Update 5/1/14
- Fixed PVP desync issues
- Added wolves den mesh by default to reduce the amount of people embarrassing us and drawing attention to bots by sitting start area with no mesh loaded
Greetings Minions.
Within the next 24 hours we will be releasing a minor update containing the following fixes and additions:
- General
- Added better unstuck functionality
- Enable/Disable in general settings
- First stuck -> attempt to move to random position to unstuck
- Second stuck within 15 seconds -> attempt to teleport to local aetheryte
- After twenty stucks exit client
- Enable/Disable in general settings
- Added checkboxes to disable cutscenes and skip npc dialogues in general settings!
- Changed targeting functions to use shortestpath rather than nearest
- Added better unstuck functionality
- PVP
- Fixed targeting issues causing bot to attack non-targeted enemies
- Fixed (hopefully) bot attacking slept target (needs testing/reports!)
- Removed unstuck jump during PVP
- Fixed targeting issues causing bot to attack non-targeted enemies
- Fishing
- Fishing markers should now work properly after SetFacing()
- Fishing markers should now work properly after SetFacing()
- API
- Player:Teleport(int aetheryteIndex) now works
- Player:EnableUnstuckJump(bool enable)
- GameHacks:SkipDialogue(bool doSkip)
- GameHacks:SkipCutscene(bool doSkip)
- Player:Teleport(int aetheryteIndex) now works
We will modify the thread to notify you when the update has been pushed out for release.