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paranoid mode
#5
If it checks 50 objects but objects 0-50 are non-player objects, and does not check object 51+. If objects 51+ are players, well paranoid mode failed because it just tp'd thinking there were no players. Since it is likely an INT number can we just increase it to 254/255? Chicard if you can find the lua file it's in, I will track it down and test it myself happily...

big big thanks for the replies my friend.

It is likely the case that 99% of the time 50 is fine, and doubling it would only raise it by 0.9% in terms of reliability. I just want to make sure anyone reading this understands this bot is nothing short of awesome.

I just want to tweak it a bit, as I have heard of bans for teleporting... yet the time it can save us is amazing.

Feel free to lock/close/delete this thread and advise me by PM.

I suspect the # of objects and distance are coded as they are to maximize efficiency. I don't mind if my cpu does 5x the work before every tp if that might prevent a ban. :)
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Messages In This Thread
paranoid mode - by Namnaf - 07-04-2015, 12:56 AM
RE: paranoid mode - by Cichard - 07-04-2015, 01:16 AM
RE: paranoid mode - by Namnaf - 07-04-2015, 03:48 PM
RE: paranoid mode - by Cichard - 07-04-2015, 03:50 PM
RE: paranoid mode - by Namnaf - 07-04-2015, 04:21 PM
RE: paranoid mode - by Ace - 07-04-2015, 04:34 PM

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