If it checks 50 objects but objects 0-50 are non-player objects, and does not check object 51+. If objects 51+ are players, well paranoid mode failed because it just tp'd thinking there were no players. Since it is likely an INT number can we just increase it to 254/255? Chicard if you can find the lua file it's in, I will track it down and test it myself happily...
big big thanks for the replies my friend.
It is likely the case that 99% of the time 50 is fine, and doubling it would only raise it by 0.9% in terms of reliability. I just want to make sure anyone reading this understands this bot is nothing short of awesome.
I just want to tweak it a bit, as I have heard of bans for teleporting... yet the time it can save us is amazing.
Feel free to lock/close/delete this thread and advise me by PM.
I suspect the # of objects and distance are coded as they are to maximize efficiency. I don't mind if my cpu does 5x the work before every tp if that might prevent a ban. :)
big big thanks for the replies my friend.
It is likely the case that 99% of the time 50 is fine, and doubling it would only raise it by 0.9% in terms of reliability. I just want to make sure anyone reading this understands this bot is nothing short of awesome.
I just want to tweak it a bit, as I have heard of bans for teleporting... yet the time it can save us is amazing.
Feel free to lock/close/delete this thread and advise me by PM.
I suspect the # of objects and distance are coded as they are to maximize efficiency. I don't mind if my cpu does 5x the work before every tp if that might prevent a ban. :)