07-14-2015, 08:24 AM
lol that is what i have dun but as some node pop and some change place and some nodes are alwas there
evening having my markers set up to go to all nodes it goes ramdonly to them some times it will stand at a node that is not there/poped and waits for timer to run out befor going to next
i have 6 markers it will go to
marker 1 then 2(witch sometims means 3) then 3(wittch sometims mens 4) and then go to 4 and stands and waits till time is up befor going to marker 5 and then 6
then when it starts at 1 but it will go to 2 insted and then to 1 and then to 3 and then 4 and then 5 and stands at 6 till time is out
it canna ramdon but thats is what happens
even tho yes its got to all location it makes me look like im lost or not paying attaction to the game
if we have a nav path basted on WayPoints(like tepaorting does) it would be better as we would be ably to hit all nodes and loop with out stoping and wating for the timers to hit 0
it is just a thought and tempery ider till new mesh/nav/fly is added to bot
evening having my markers set up to go to all nodes it goes ramdonly to them some times it will stand at a node that is not there/poped and waits for timer to run out befor going to next
i have 6 markers it will go to
marker 1 then 2(witch sometims means 3) then 3(wittch sometims mens 4) and then go to 4 and stands and waits till time is up befor going to marker 5 and then 6
then when it starts at 1 but it will go to 2 insted and then to 1 and then to 3 and then 4 and then 5 and stands at 6 till time is out
it canna ramdon but thats is what happens
even tho yes its got to all location it makes me look like im lost or not paying attaction to the game
if we have a nav path basted on WayPoints(like tepaorting does) it would be better as we would be ably to hit all nodes and loop with out stoping and wating for the timers to hit 0
it is just a thought and tempery ider till new mesh/nav/fly is added to bot