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Love it! Would like to see this implemented!

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Sounds like too much work for what it's worth!

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Beh!

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[Request] - Player detection to turn off hack
#12
(01-15-2015, 07:01 PM)zerovisual Wrote:  ^^ yup Cichard hit it on the head. Just let the bot mount up and run. You take away that risk and you look more like a normal player just mounting up after a node or using the aetheryts.

Only time I have open world teleported was a few times when I had 8 bots running and getting them all to walking sands. I just moved the leader right outside of walking sands and let the others port to him when i enabled it.

Other than that I look at it more of a dungeon/instance feature.

Nothing is cooler than using it in dungeons and getting to see different angles and how the actually map was constructed.

that's not cool the coolest thing is when you tele to the catkiller fishing spot and fish one up the first time (they are 650k a piece HQ right now)
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RE: [Request] - Player detection to turn off hack - by wickedj - 07-17-2015, 04:50 PM

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