07-28-2015, 01:45 AM
Seems like the the maps has different levels of terrain, and when a fate appears on a lower or higher it ignores the invisible wall set by the game itself that will prevent from jumping off the map due to height, which results in really awkward movement until the fate is gone or until a new one appears. I had to delete meshes on some of these fates, but I wish I knew a way to add a rule to check for height and just have the bot teleport instead.
The bot seems to ignore walls as well when running to a safe distance to teleport away. I have tried deleting triangles, but it looks like it is program to just run away straight regardless if there is a path or not.
Looks like there is still a bunch of work to be done with the new maps and meshes. I know
The bot seems to ignore walls as well when running to a safe distance to teleport away. I have tried deleting triangles, but it looks like it is program to just run away straight regardless if there is a path or not.
Looks like there is still a bunch of work to be done with the new maps and meshes. I know