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Disable flee
#3
(10-04-2015, 11:53 AM)Cichard Wrote:  so you rather die then lose agro from the monsters?

It is set up that way that I will be out of its random aggro range by the time I reach the marker. To reach some markers it is impossible not to trigger a roaming monster sometimes and if they aggro it might cause unnecessary problems on a custom mesh. I have built in mesh space for it to flee to but the fleeing sometimes simply introduces another source of potential errors.
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Messages In This Thread
Disable flee - by zeleniy - 10-03-2015, 07:39 PM
RE: Disable flee - by Cichard - 10-04-2015, 11:53 AM
RE: Disable flee - by zeleniy - 10-04-2015, 04:15 PM
RE: Disable flee - by Cichard - 10-05-2015, 02:17 AM
RE: Disable flee - by zeleniy - 10-05-2015, 04:44 PM
RE: Disable flee - by Ace - 10-05-2015, 05:43 PM
RE: Disable flee - by zeleniy - 10-05-2015, 07:40 PM

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