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Gathering scripts are bugged. Not enough feedback checks. .
#3
Two separate issues.

1. Is inclusive to unspoiled nodes, excluding non unspoiled.

2. Is excluding unspoiled nodes, being inclusive to non unspoiled.

tl:dr my scripts run one loop in the zone. then it AFKs because there is no loop checking if its actually doing what its told to. As soon as I manually reload lua modules, the script runs again. It reminds me of the bug I had last year.

I have other long standing confirmed bugs, but they are non essential. It only happens with a specific type of NPC.


Say I'm mining strawberries in Zone ABC.

Strawberries have 4 nodes, spread so far that if you are at the north most node, the two south most nodes are far off the minimap.

When it goes to mine that north node, or whatever puts the other spawned nodes out of the minimap view it will AFK. When I reload the bot, it 'magically' knows where the nodes are again and works fine for one cycle.
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RE: Gathering scripts are bugged. Not enough feedback checks. . - by Bluesweetfood5123 - 10-28-2015, 12:39 PM

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