No that was not it Ace at all, the task works great, I guess I just looked at the solution it a different manner.
I have just spent the last few weeks learning lua scripting, so that I could just make the task do as I wished and I really should have just posted this in the LUA question section, or suggestions. I was just trying to say you could hide it all and it would work just as well, once the bot knows the Fish ID and Min value, the user never needs to set or adjust it again , basically referencing the expanded GUI. And I personally never seen a need to not have collectors buff up.
The # of collectibles I referenced then and now are exactly the same. They have not changed since red script fishing was introduced. I have just coded it all to take care of all of these things I mentioned, and it all it just works, I fish, if it can be collected , it is. No user interaction, no values to see on the interface, fish manual, on a profile, marker, where ever.
For the reducible fish there are 6 of them, yet they give different things from 1 --> Max collectibility values. Think 8 Ranks, you catch them just like Red Scrip fish. These are the only ones I could see ever needing adjusting. Say if the user was going after only the rarer items that came from rank 4 and above, you may figure out that value and want to target only higher rank fish due to inventory space. I just edit the code and away the bot goes, but that is just me.
In regards to my question on how you coded the new update .I tossed the proper "fishID" and format into ffxiv_task_fish.lua as I posted, changed all the for i, 15 do loops to for i,21 do in yet I could not get it to show up in the GUI properly. I followed the code briefly and it seemed to me it should work. I was more questioning if it is due to the ACE library calls, and tables I can't see. or it that was a valid set of values and I had missed something else. It had to do more with understanding the coding change, then wanting the main bot changed.
I was playing with your modifications and just trying to understand why I couldn't call up and add those fish in what appeared to me to be the same method.
In closing I don't need anything, I have it doing exactly as I described and working like a charm, I just took a difference approach then your recent changes. Your work is great, and I am having a blast following and figuring out how it all works behind the scene.
Some of my first questions on inheritance and super classes were answered researching these forums, with you asking the exact same things in 2013.
I have just spent the last few weeks learning lua scripting, so that I could just make the task do as I wished and I really should have just posted this in the LUA question section, or suggestions. I was just trying to say you could hide it all and it would work just as well, once the bot knows the Fish ID and Min value, the user never needs to set or adjust it again , basically referencing the expanded GUI. And I personally never seen a need to not have collectors buff up.
The # of collectibles I referenced then and now are exactly the same. They have not changed since red script fishing was introduced. I have just coded it all to take care of all of these things I mentioned, and it all it just works, I fish, if it can be collected , it is. No user interaction, no values to see on the interface, fish manual, on a profile, marker, where ever.
For the reducible fish there are 6 of them, yet they give different things from 1 --> Max collectibility values. Think 8 Ranks, you catch them just like Red Scrip fish. These are the only ones I could see ever needing adjusting. Say if the user was going after only the rarer items that came from rank 4 and above, you may figure out that value and want to target only higher rank fish due to inventory space. I just edit the code and away the bot goes, but that is just me.
In regards to my question on how you coded the new update .I tossed the proper "fishID" and format into ffxiv_task_fish.lua as I posted, changed all the for i, 15 do loops to for i,21 do in yet I could not get it to show up in the GUI properly. I followed the code briefly and it seemed to me it should work. I was more questioning if it is due to the ACE library calls, and tables I can't see. or it that was a valid set of values and I had missed something else. It had to do more with understanding the coding change, then wanting the main bot changed.
I was playing with your modifications and just trying to understand why I couldn't call up and add those fish in what appeared to me to be the same method.
In closing I don't need anything, I have it doing exactly as I described and working like a charm, I just took a difference approach then your recent changes. Your work is great, and I am having a blast following and figuring out how it all works behind the scene.
Some of my first questions on inheritance and super classes were answered researching these forums, with you asking the exact same things in 2013.