Well, Sebbs, I'm at a loss. I've tried variants of the following code, with varied level/classes of characters. They will move to the quest-giving NPC, interact, accept the quest; however, they immediately teleport to their respective zones to grind or do their hunt log (each of which is deselected in Settings or Quest Options. At this point I don't know whether there's something wrong with my script or Minion is hosed (for not being able to turn off grind and hunt log). I suspect it's my script, but there are too many variables for my limited knowledge. Hope someone can help.
PHP Code:
local obj1 = {
["names"] = {
};
["quests"] = {
[2206] = {
["level"] = 30;
["name"] = "A Journey to Remember";
["prereq"] = false;
["steps"] = {
[1] = {
["delay"] = 0;
["id"] = 1016143;
["itemreward"] = false;
["mapid"] = 128;
["meshname"] = "Limsa (Upper)";
["pos"] = {
["x"] = 13.962239265442;
["y"] = 40.000282287598;
["z"] = -2.0131545066833;
};
["type"] = "start";
};
[2] = {
["delay"] = 0;
["id"] = 1016143;
["index"] = 0;
["itemreward"] = false;
["mapid"] = 128;
["meshname"] = "Limsa (Upper)";
["pos"] = {
["x"] = 13.962239265442;
["y"] = 40.000282287598;
["z"] = -2.0131545066833;
};
["type"] = "interact";
};
[3] = {
["delay"] = 0;
["id"] = 1016143;
["index"] = 0;
["itemreward"] = false;
["mapid"] = 128;
["meshname"] = "Limsa (Upper)";
["pos"] = {
["x"] = 7.7857713699341;
["y"] = 40.000392913818;
["z"] = 14.795091629028;
};
["questid"] = 2206;
["type"] = "accept";
};
[4] = {
["delay"] = 0;
["id"] = 417;
["index"] = 0;
["itemreward"] = false;
["killcount"] = 10;
["mapid"] = 134;
["meshname"] = "Middle La Noscea";
["pos"] = {
["x"] = 7.256733417511;
["y"] = 46.768711090088;
["z"] = 77.889770507813;
};
["type"] = "kill";
};
[5] = {
["delay"] = 0;
["id"] = 1016143;
["itemreward"] = false;
["itemrewardslot"] = 0;
["mapid"] = 128;
["meshname"] = "Limsa (Upper)";
["pos"] = {
["x"] = 16.83137512207;
["y"] = 40.200004577637;
["z"] = -0.26901340484619;
};
["type"] = "complete";
};
};
};
};
["vars"] = {
};
}
return obj1