05-03-2016, 11:43 AM
(05-03-2016, 08:00 AM)fxfire Wrote: now that wuld be weird...if you can load another mesh after it "failed" aka an exception was thrown at c++ side while loading hte mesh /due to out of memory issues)
could you please tripple check the minion console (CTRL + C) if that happens again ? anything written in there maybe ?
Will do, fx. I'll post it in that thread after I've recreated it.