05-07-2016, 12:27 AM
"Has Item" just basically checks all the items on the node, so if it pops the collectable window, you're probably busted there because at that point it really doesn't know what the node has. "Is Item", which checks only the CURRENT item being gathered, from what I'm seeing here probably won't work either because the actual item isn't being passed to the skill profile, only some generic information about its collectability values. The procedure could probably be updated a bit to provide that, but I wonder if you wouldn't get the results checkings some value other than name?