Any update to the setevac point fix?
I manually entered the coords just to change some evac spots for now. For anyone wondering how just use the navtest, relatively easy...
1. Load navtest module
2. Idle at the spot you want to setevac at
3. Inside navtest module press get current position, copy those XYZ values and set them aside
4. Close minion
5. Load the .info file (\MINIONAPP\Bots\FFXIVMinion\Navigation\) for the zone you want in your preferred editor
6. Search 'evac' to find setevac point much faster
Example
I did not make any revisions to h
7. Edit values appropriately, taking great care not to accidentally enter them for a different axis!!!
8. Reload minion :)
I manually entered the coords just to change some evac spots for now. For anyone wondering how just use the navtest, relatively easy...
1. Load navtest module
2. Idle at the spot you want to setevac at
3. Inside navtest module press get current position, copy those XYZ values and set them aside
4. Close minion
5. Load the .info file (\MINIONAPP\Bots\FFXIVMinion\Navigation\) for the zone you want in your preferred editor
6. Search 'evac' to find setevac point much faster
Example
Code:
["evacPoint"] = {
["h"] = 2.292843580246;
["x"] = 203.82476806641;
["y"] = 302;
["z"] = -183.94596862793;
};
I did not make any revisions to h
7. Edit values appropriately, taking great care not to accidentally enter them for a different axis!!!
8. Reload minion :)