11-13-2013, 10:53 AM
(11-13-2013, 09:55 AM)Koopla Wrote: My pea brain doesn't understand the new GUI just from this text model and I'm satisfied with the old GUI so far.anything starting with > is openable\closeable group of variables
P.S. just need a fix for IQ stacks (Great Strides doesn't read IQ stack requirement right and just casts it at 0 stacks)
rest is just variables :P
(11-13-2013, 07:50 AM)fxfire Wrote: :)It's just not very practical to change GUI once someone tells me: "This skill needs this and it's not in, so could you do it please".
sadly I have no clue about crafting :D
So I though of universal solution, which would require minimal edits on my side when and if there is more info added afterwards

Could you see possible problems with such UI, it's obviously in 1 Window :P