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Character combat range problem
#3
This is by design. Originally we had the bots moving to just the edge of the combat range, but it leads to lots of wasted time and interrupted casts when the mob moves slightly out of combat range. It may appear to be "wasted time" but it actually saves time and gives extra exp (especially in fates), particularly for classes with non instant-cast skills.
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Character combat range problem - by Koopla - 12-09-2013, 01:26 AM
RE: Character combat range problem - by Koopla - 12-09-2013, 03:35 PM
RE: Character combat range problem - by ferenz - 12-09-2013, 05:52 PM
RE: Character combat range problem - by Koopla - 12-09-2013, 06:04 PM
RE: Character combat range problem - by Koopla - 12-09-2013, 05:52 PM
RE: Character combat range problem - by ferenz - 12-09-2013, 05:54 PM
RE: Character combat range problem - by ferenz - 12-09-2013, 07:04 PM
RE: Character combat range problem - by Koopla - 12-09-2013, 07:36 PM
RE: Character combat range problem - by Koopla - 12-10-2013, 02:19 PM
RE: Character combat range problem - by Cichard - 12-10-2013, 05:01 PM
RE: Character combat range problem - by ferenz - 12-10-2013, 07:12 PM

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