Same without any mods.
This makes sense if you only lower the max range by 1-2y (say melee from 3 to 2 and ranged from 25 to 23), and yes this was annoying back in the day with melees when mobs moved right before you wanted to attack, but my guess the ranged characters go in as close as 16-18y range and that's too damn much. Best compromise I think would be to if you could please tell me where exactly is that number stored in the settings so I can change it myself to whatever works best for me
Another interesting thing I found out. If I stop the bot, I pre-mark a mob then go to max distance where my skills are still usable, un-select the mob, start Grind bot - it starts attacking the mob at max possible range without moving in.
(12-09-2013, 05:52 PM)f3re Wrote: This is by design. Originally we had the bots moving to just the edge of the combat range, but it leads to lots of wasted time and interrupted casts when the mob moves slightly out of combat range. It may appear to be "wasted time" but it actually saves time and gives extra exp (especially in fates), particularly for classes with non instant-cast skills.
This makes sense if you only lower the max range by 1-2y (say melee from 3 to 2 and ranged from 25 to 23), and yes this was annoying back in the day with melees when mobs moved right before you wanted to attack, but my guess the ranged characters go in as close as 16-18y range and that's too damn much. Best compromise I think would be to if you could please tell me where exactly is that number stored in the settings so I can change it myself to whatever works best for me

Another interesting thing I found out. If I stop the bot, I pre-mark a mob then go to max distance where my skills are still usable, un-select the mob, start Grind bot - it starts attacking the mob at max possible range without moving in.