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[API] Non-Player Aggro
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(01-29-2014, 09:12 PM)aceRage Wrote:  
(01-29-2014, 08:42 PM)f3re Wrote:  I would seriously doubt it...we tend to cherry pick when it comes to reversing since we have a limited amount of time. We could take a look at the class and see if its nearby, no promises though.

Thanks f3re, I've had a couple requests for it, but if I was in your position, I would probably also not be prioritizing it, as it's purely convenience for a very narrow niche of cases. Mainly just wanted to check that I hadn't misconstrued the API before I gave a concrete answer.

In time we'll get around to those convenience updates for sure. Right now we're trying to get a beta for questing built and out the door as well as continuing to wrestle with dynamic AOE avoidance (I realize now there's a reason I haven't ever seen this in another bot - we'll get it though).
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Messages In This Thread
[API] Non-Player Aggro - by Ace - 01-27-2014, 07:59 PM
RE: [API] Non-Player Aggro - by Signature - 01-27-2014, 08:21 PM
RE: [API] Non-Player Aggro - by ferenz - 01-29-2014, 08:42 PM
RE: [API] Non-Player Aggro - by Ace - 01-29-2014, 09:12 PM
RE: [API] Non-Player Aggro - by ferenz - 01-29-2014, 10:02 PM
RE: [API] Non-Player Aggro - by Ace - 01-29-2014, 10:10 PM

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