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[Question] NavMesh - How to create jump spots right?
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its because it can get around with out having to jump. those are OFF mesh connections. So they are ment to connect two parts of hte mesh that normaly couldnt connect unless you jumped. since it can path around with out having to jump most the time it will just path around.

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If you find a mesh error, please make a proper report in Mesh thread
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RE: [Question] NavMesh - How to create jump spots right? - by Cichard - 10-10-2014, 02:40 PM

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