Yes I understand the concept, but if you look at the code it not doing what it suppose to if you read the coding.
If skill is off global cooldown = 1 (true)
it still return as not castable. When it should return as castable.
second part is ... if skill is combobreaker (cbreak) is false (not check) then previous skill equal to current skill. (When this suppose to be true. If skill is combo breaker = 1)
The concept is right but the coding is off.
If skill is off global cooldown = 1 (true)
it still return as not castable. When it should return as castable.
second part is ... if skill is combobreaker (cbreak) is false (not check) then previous skill equal to current skill. (When this suppose to be true. If skill is combo breaker = 1)
The concept is right but the coding is off.