Thread Rating:
  • 23 Vote(s) - 2.74 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Speed Hack working?
#3
Yep, seems to not be working.
Any chance you could test this out?

Feels like I must be missing something...

Code here and attached for easy install.

Thanks!

Code:
--module.def

[Module]
Name=SpeedHackTest
Version=1
Files=speedhacktest.lua
Enabled=1
Dependencies=minionlib

Code:
--speedhacktest.lua

-- Create a new table for our code:
mymodule= { }

-- Some local variables we use in our module:
mymodule.running = false
mymodule.lastticks = 0
mymodule.counter = 0
mymodule.windowName = "SpeedHackTest"

-- Initializing function
function mymodule.ModuleInit()
    
    GUI_NewWindow(mymodule.windowName,250,50,300,200);
    GUI_NewButton(mymodule.windowName,"Toggle","MYMODULE.TOGGLE");
    GUI_SizeWindow(mymodule.windowName,300,200)
    GUI_WindowVisible(mymodule.windowName,true)
    
    GUI_NewField(mymodule.windowName,"Counter","countergui","MovementInfo")
    
    -- From devmonitor.lua
    GUI_NewField(mymodule.windowName,"IsMoving","mimov","MovementInfo")
    GUI_NewField(mymodule.windowName,"Moves Forward","mimovf","MovementInfo")
    GUI_NewField(mymodule.windowName,"Moves Backward","mimovb","MovementInfo")
    GUI_NewField(mymodule.windowName,"Moves Left","mimovl","MovementInfo")
    GUI_NewField(mymodule.windowName,"Moves Right","mimovr","MovementInfo")
    
    GUI_UnFoldGroup    (mymodule.windowName,"MovementInfo")
    
end

-- The function that gets called when the button is pressed:
function mymodule.ToggleRun()
    mymodule.running = not mymodule.running
end

-- The Mainloop function, gets called all the time by FFXIVMinion:
function mymodule.OnUpdateHandler( Event, ticks )
    if ( mymodule.running and ticks - mymodule.lastticks > 500 ) then
        
        mymodule.lastticks = ticks
        
        -- continually log changing var so you see it working
        mymodule.counter = mymodule.counter + 1
        countergui = mymodule.counter
        
        -- From devmonitor.lua
        mimov = tostring(Player:IsMoving())
        mimovf = tostring(Player:IsMoving(FFXIV.MOVEMENT.FORWARD)).."   ("..tostring(Player:GetSpeed(FFXIV.MOVEMENT.FORWARD))..")"
        mimovb = tostring(Player:IsMoving(FFXIV.MOVEMENT.BACKWARD)).."   ("..tostring(Player:GetSpeed(FFXIV.MOVEMENT.BACKWARD))..")"
        mimovl = tostring(Player:IsMoving(FFXIV.MOVEMENT.LEFT)).."   ("..tostring(Player:GetSpeed(FFXIV.MOVEMENT.LEFT))..")"
        mimovr = tostring(Player:IsMoving(FFXIV.MOVEMENT.RIGHT)).."   ("..tostring(Player:GetSpeed(FFXIV.MOVEMENT.RIGHT))..")"


        -- Set player speed to 12 - THIS IS NOT WORKING
        Player:SetSpeed(FFXIV.MOVEMENT.FORWARD, 12)
        Player:SetSpeed(FFXIV.MOVEMENT.BACKWARD, 12)
        Player:SetSpeed(FFXIV.MOVEMENT.STRAFELEFT, 12)
        Player:SetSpeed(FFXIV.MOVEMENT.STRAFERIGHT, 12)
        
    end        
end

-- Registering the Events
RegisterEventHandler("Gameloop.Update",mymodule.OnUpdateHandler) -- the normal pulse from the gameloop
RegisterEventHandler("MYMODULE.TOGGLE", mymodule.ToggleRun) -- the function that gets called when our button is pressed
RegisterEventHandler("Module.Initalize",mymodule.ModuleInit) -- the initialization function, gets called only once at startup of the game


Attached Files
.zip   SpeedHackTest.zip (Size: 1.31 KB / Downloads: 18)
Reply
 


Messages In This Thread
Speed Hack working? - by drewlt - 12-04-2014, 04:24 PM
RE: Speed Hack working? - by Ace - 12-04-2014, 09:59 PM
RE: Speed Hack working? - by drewlt - 12-05-2014, 02:06 AM
RE: Speed Hack working? - by Ace - 12-05-2014, 05:34 AM
RE: Speed Hack working? - by drewlt - 12-05-2014, 02:05 PM
RE: Speed Hack working? - by Ace - 12-05-2014, 02:26 PM
RE: Speed Hack working? - by HansW - 12-05-2014, 02:56 PM
RE: Speed Hack working? - by drewlt - 12-05-2014, 04:26 PM

Forum Jump:


Users browsing this thread:

We help you win the game.

FFXIV Bot and More.

 

Products