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SkillManager Updates Round2 [Prototype]
#8
Well I've been testing this for a bit and trying to work out why a lot of my profiles have issues with this skillmanager, it turns out that it's a side effect of the improved responsiveness and queuing when combined with my latency to the server (around 250ms).

In my case with this skillmanager the skill checks were being performed faster than it took to receive buff/debuff updates from the server which was resulting in skills triggering multiple times in a row. Just posting this as a heads up for anyone else that might have similar issues with this skill manager, I've been adjusting my profiles to prevent this mostly just using Secs since last.
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SkillManager Updates Round2 [Prototype] - by Ace - 02-22-2015, 04:30 AM
RE: SkillManager Updates Round2 [Prototype] - by wycs - 03-03-2015, 07:29 AM

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