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Dead Party (Skill Target)
#10
I haven't had time yet to set up a test for this yet, as there aren't exactly dead bodies just lying around to practice on.
In the meantime, have you tried using the skillmanager debugging options? If you enable debugging in SkillManager, and put in the priority # of Swiftcast with Dead Party (i.e. 2), it should tell you in console why it is not casting in the console.

Dead Party self corrects it's cast target to the Player internally if the spell is not a revive spell specifically to allow for Swiftcast->Raise, so I don't think it's the skill setup, but looking at the code without testing I don't see anything obvious.
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Messages In This Thread
Dead Party (Skill Target) - by crayfish - 04-01-2015, 01:42 AM
RE: Dead Party (Skill Target) - by Ace - 04-01-2015, 03:11 PM
RE: Dead Party (Skill Target) - by bizzmo - 04-05-2015, 09:13 PM
RE: Dead Party (Skill Target) - by Ace - 04-05-2015, 09:49 PM
RE: Dead Party (Skill Target) - by bizzmo - 04-06-2015, 10:04 AM
RE: Dead Party (Skill Target) - by Bhaal - 04-06-2015, 01:14 AM
RE: Dead Party (Skill Target) - by Cichard - 04-06-2015, 01:25 PM
RE: Dead Party (Skill Target) - by bizzmo - 04-08-2015, 11:39 AM
RE: Dead Party (Skill Target) - by Cichard - 04-08-2015, 01:33 PM
RE: Dead Party (Skill Target) - by Ace - 04-06-2015, 03:51 PM
RE: Dead Party (Skill Target) - by Ace - 04-08-2015, 01:20 PM
RE: Dead Party (Skill Target) - by bizzmo - 04-08-2015, 05:16 PM
RE: Dead Party (Skill Target) - by Ace - 04-10-2015, 03:18 AM
RE: Dead Party (Skill Target) - by bizzmo - 04-13-2015, 10:45 PM

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