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[application] CraftingHelper (Beta, update 15-08-06)
#11
(07-29-2015, 04:42 AM)SilverShadow Wrote:  Thank you for this!

I only see 1 Precise Touch, which is the CRP Precise Touch.
Each class has a different ID for Precise Touch, I've looked up and pasted the Unique Skill IDs for each below.
Cheers!

Code:
Precise Touch [CRP] - 100128
Precise Touch [BSM] - 100129
Precise Touch [ARM] - 100130
Precise Touch [GSM] - 100131
Precise Touch [LTW] - 100132
Precise Touch [WVR] - 100133
Precise Touch [ALC] - 100134
Precise Touch [CUL] - 100135

That is true. However with the latest update of the skillmanager addon it's not neccesary anymore, Ace added support for the heavensward abilities then.

Skillmanager has a function which checks for "common abilities" as them all have unique IDs and modifies the skill ID so you don't have to add them all, just one will do:

Code:
SkillMgr.MatchingCraftSkills = {
    --Basic Skills
    -- CRP,BSM,ARM,GSM,LTW,WVR,ALC,CUL
    ["Basic Synth"]     ={[8] = 100001, [9] = 100015, [10] = 100030, [11] = 100075, [12] = 100045, [13] = 100060, [14] = 100090, [15] = 100105 },
    ["Basic Touch"]     ={[8] = 100002, [9] = 100016, [10] = 100031, [11] = 100076, [12] = 100046, [13] = 100061, [14] = 100091, [15] = 100106 },
    ["Masters Mend"]     ={[8] = 100003, [9] = 100017, [10] = 100032, [11] = 100077, [12] = 100047, [13] = 100062, [14] = 100092, [15] = 100107 },
    ["Standard Touch"]     ={[8] = 100004, [9] = 100018, [10] = 100034, [11] = 100078, [12] = 100048, [13] = 100064, [14] = 100093, [15] = 100109 },
    ["Mend II"]           ={[8] = 100005, [9] = 100019, [10] = 100035, [11] = 100079, [12] = 100049, [13] = 100065, [14] = 100094, [15] = 100110 },
    ["Standard Synth"]     ={[8] = 100007, [9] = 100021, [10] = 100037, [11] = 100080, [12] = 100051, [13] = 100067, [14] = 100096, [15] = 100111 },
    ["Advanced Touch"]     ={[8] = 100008, [9] = 100022, [10] = 100038, [11] = 100081, [12] = 100052, [13] = 100068, [14] = 100097, [15] = 100112 },
    ["Observe"]            ={[8] = 100010, [9] = 100023, [10] = 100040, [11] = 100082, [12] = 100053, [13] = 100070, [14] = 100099, [15] = 100113 },
    ["Byregots Brow"]     ={[8] = 100120, [9] = 100121, [10] = 100122, [11] = 100123, [12] = 100124, [13] = 100125, [14] = 100126, [15] = 100127 },
    ["Precise Touch"]      ={[8] = 100128, [9] = 100129, [10] = 100130, [11] = 100131, [12] = 100132, [13] = 100133, [14] = 100134, [15] = 100135 },
    ["Innovative"]      ={[8] = 100137, [9] = 100138, [10] = 100139, [11] = 100140, [12] = 100141, [13] = 100142, [14] = 100143, [15] = 100144 },
    ["Byregots Miracle"]={[8] = 100145, [9] = 100146, [10] = 100147, [11] = 100148, [12] = 100149, [13] = 100150, [14] = 100151, [15] = 100152 },
    ["Nymeias Wheel"]      ={[8] = 100153, [9] = 100154, [10] = 100155, [11] = 100156, [12] = 100157, [13] = 100158, [14] = 100159, [15] = 100160 },
    ["Trained Hand"]      ={[8] = 100161, [9] = 100162, [10] = 100163, [11] = 100164, [12] = 100165, [13] = 100166, [14] = 100167, [15] = 100168 },
    ["Satisfaction"]      ={[8] = 100169, [9] = 100170, [10] = 100171, [11] = 100172, [12] = 100173, [13] = 100174, [14] = 100175, [15] = 100176 },
    ["Heart"]              ={[8] = 100179, [9] = 100180, [10] = 100181, [11] = 100182, [12] = 100183, [13] = 100184, [14] = 100185, [15] = 100186 },
    ["Whistle Work"]      ={[8] = 100187, [9] = 100188, [10] = 100189, [11] = 100190, [12] = 100191, [13] = 100192, [14] = 100193, [15] = 100194 },
    
    ["Steady Hand"] =     {[8] = 244, [9] = 245, [10] = 246, [11] = 247, [12] = 249, [13] = 248, [14] = 250, [15] = 251 },
    ["Inner Quiet"] =     {[8] = 252, [9] = 253, [10] = 254, [11] = 255, [12] = 257, [13] = 256, [14] = 258, [15] = 259 },
    ["Great Strides"] = {[8] = 260, [9] = 261, [10] = 262, [11] = 263, [12] = 265, [13] = 264, [14] = 266, [15] = 267 },
}

(07-29-2015, 04:49 AM)PoweredByPho Wrote:  Hey just finished testing the macro converter, it works great! The only thing is that it doesn't add the "Step >=" condition to each step, only adds the "Step <".

Hi, it should work without the "step >=" conditions, as it would be redundant information in this case.

It worked for me when I tested the generated profile ingame, get back to me if it doesn't work for you.
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#12
Oh snap, that's awesome! Didn't know that.

Thanks!
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#13
A very small issue and just for convenience. The tab jumping from field to field seems to be out of order. From "craft progress" it jumps to "character level" then back to "craft level".
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#14
Frepe wow you rock man! Waiting for this since a long time. Thx!
Revolt, Dominion, Dailies, Poacher, Navigator, FPH & Scenery support on Bottox Discord.
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#15
(07-29-2015, 06:35 AM)frepe Wrote:  
(07-29-2015, 04:49 AM)PoweredByPho Wrote:  Hey just finished testing the macro converter, it works great! The only thing is that it doesn't add the "Step >=" condition to each step, only adds the "Step <".

Hi, it should work without the "step >=" conditions, as it would be redundant information in this case.

It worked for me when I tested the generated profile ingame, get back to me if it doesn't work for you.

You are 100% correct, works flawlessly! Thanks pal!

Small things here, but are you able to make the skill list alphabetical or sortable? Also have the BuffID window open while still being able to modify the profile?

This tool has been working amazing! :) It will be perfect once the progress/quality synthesis values are updated!
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#16
Hi, updated the program with primarily UI-changes and also some bugfixes in the simulations.

UI-changes:
- Sorted skills by level you learn them, also sorted by crafting profession.
- Displays numer of hasty touch succeded, ToT used and manipulation uses in the simulation.
- Fixed tabbing between inputboxes
- Displays buff IDs in the edit window instead of a message box.

Bug Fixes:
-Handles ToT uses and Hasty Touch uses correctly.

Thanks for the feedback!
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#17
Nice app, Have trouble with makers mark + FS. It appears to not use the cp which is good, but its still using the durability when it should be free.
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#18
Looks like we have trouble with progress formula.

In reality with 731 craftmanship, careful synthesis II = 231 progress, not 200 =)
From Russia with love
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#19
(08-01-2015, 08:50 AM)idurus Wrote:  Looks like we have trouble with progress formula.

In reality with 731 craftmanship, careful synthesis II = 231 progress, not 200 =)

Yeh progress formula and quality formula is off. I have tried to google for correct formulas but I haven't found anything definitive. So the results in the program is approximative.

So please verify especially progress ingame before putting all faith into profiles created with this tool.

(07-30-2015, 08:20 PM)kyrios2021 Wrote:  Nice app, Have trouble with makers mark + FS. It appears to not use the cp which is good, but its still using the durability when it should be free.

Thanks, I'll fix that!
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#20
Program updated with fixes on durablity calculations concerning makers mark and muscle memory.
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