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FFXIVMinion IS HERE!!! 日本のユーザーを歓迎する
#61
(11-09-2013, 01:25 AM)f3re Wrote:  You folks who were having trouble with the nav, please give us your feedback after the update. It should still be randomizing a bit, but nothing further than 90 degrees from your current heading. We're still tweaking it, our goal is to make your movement smooth while randomizing the individual positions enough to make it impossible to detect your paths over time. Please continue to give us feedback so that we can tweak it further.

90 degrees is really excessive.


This is what the bot used to do:
http://i.imgur.com/Uwg80Gh.png

This is what I want it to do:
http://i.imgur.com/0WNMmxd.png


A nice, smooth, sweeping arc between point A and point B.



If nothing else, take a situation where the bot would do this:
http://i.imgur.com/UQ8J8Tr.png

And do this instead:
http://i.imgur.com/kDTSyCS.png



Also it could turn more naturally like a player with a controller or someone who starts autorunning first but then turns their camera.

Like this:
http://i.imgur.com/8tgrlHJ.png
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#62
(11-09-2013, 03:52 AM)sacreddruid Wrote:  
(11-09-2013, 01:25 AM)f3re Wrote:  You folks who were having trouble with the nav, please give us your feedback after the update. It should still be randomizing a bit, but nothing further than 90 degrees from your current heading. We're still tweaking it, our goal is to make your movement smooth while randomizing the individual positions enough to make it impossible to detect your paths over time. Please continue to give us feedback so that we can tweak it further.

90 degrees is really excessive.


This is what the bot used to do:
http://i.imgur.com/Uwg80Gh.png

This is what I want it to do:
http://i.imgur.com/0WNMmxd.png


A nice, smooth, sweeping arc between point A and point B.



If nothing else, take a situation where the bot would do this:
http://i.imgur.com/UQ8J8Tr.png

And do this instead:
http://i.imgur.com/kDTSyCS.png



Also it could turn more naturally like a player with a controller or someone who starts autorunning first but then turns their camera.

Like this:
http://i.imgur.com/8tgrlHJ.png

THIS THIS THIS!!!
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#63
Return to merchant and try a different payment method
We are not able to process your payment using your PayPal account at this time. Please return to the merchant's website and try using a different payment method (if available)

Smae issue, first i thought it was my problem than i purchased something on other website with my paypal account it worked there but not here :(
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#64
chicken walk is still pretty bad in places, specially when riding a chocobo. >_<
The path sometimes looks like 2 Z's placed end to end.
Edit: Well a chocobo Does look like a type of chicken anyway...
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#65
Old meshes are behaving REALLY poorly. LOTS of getting stuck and spinning randomly. Always terrifying to come back to my character jumpfucking a tree nonstop and refusing to continue on with the path....
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#66
MMOMinion Keycode Activation
Key:

There was an error finding that keycode. Please ensure you entered the correct one. If you believe this to be an error please contact an administrator.
You are now being redirected back to the User Control Panel.
If your browser does not refresh click here.


Earth to Forum. My code gives me errors! Any1 care to explain whats going on ?

We were unable to find that keycode in our database.
Be advised, 3 more failed attempts will lock your account.
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#67
1) We are aware of issues with old meshes. Honestly, the easiest thing to do is re-mesh those areas, because even if we rebuilt the old meshes they don't have the terrain metadata which is necessary for all the upcoming complex bot functionality.

2) For any key/purchase/paypal problems, please create a support ticket. Only a limited number of MMOMinion staff can handle financial/payment issues and its much faster for them to do it through the ticket process than by reading through forum posts. We're honestly very sorry for any issues that you encounter when attempting to pay for the bot (cause we like you and also we want your money) so please give us your info in a support ticket and we'll take care of it ASAP.
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#68
(11-08-2013, 07:43 PM)Dwink Wrote:  Any chance you could re implement the code that stopped the mob attacking mobs higher than the specified level in the grind settings?

*The Force meshing function causes the game to insta close.

Bump - I was gutted when this got taken out.
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#69
tbh, i think you should have beta test this new mesh thing first instead of making a full release of it.. i dont mind paying for it since i bought 3 keys allready... its allmost like a complete new bot.. and i allready made soooo many mashes, and its soo much work to recreate them >.>

maybe option to give all subscribers a few free days to straighten all new meshproblems?

besides that i like your product, keep up your work :)
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#70
you want a few free days compensation when it now takes about 5 minutes to mesh an entire area. GTFO lol
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