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Heart FFXIV Update 8.8. - Navigation Changes
Posted by: fxfire - 08-08-2017 10:17 AM
6479 Views - 13 Replies
FFXIVMinion is updated already and we are preparing to put on our swimming suits! Pig

With today's release, another rather LARGE change in the Navigation System went live. This one provides the basic functions that allow the pathfinding to differ between "Air" and "Water" - Cubes and therefore movement.
Due to that being rather complicated, I'm nearly sure there are bugs in the system that have to be squished. Therefore:
PLEASE PROVIDE SCREENSHOTS (with console window open and if possible even the navigation path shown) OR VIDEOS WITH A PROPER EXPLANATION...
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Featured FFXIV Navigation Bug(s)
Posted by: fxfire - 07-30-2017 10:18 AM
5170 Views - 11 Replies
Sorry for the wall kissing and tree hugging of your chars, there were some "rare and hard to find bugs" in the code that got introduced recently...

I added that fancy new MacroMesh in order to solve the navigation problems ( freezes, low fps, unable to find any path at all) we had in the past years due to the large maps that got increasingly added to the games..
Then people complained it went a big zig zag due to the precomputed paths over super long distances.
-> I fixed that
Then people complained about walking into the "wrong" direction at start / end of a path.
-> I fixed that
Then people complained about the bot trains which appeared due to everyone using the same paths.
-> I fixed that.

That's about 8000+ lines o...
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  GW2 - Fixing the patches which patched the patchess
Posted by: fxfire - 07-29-2017 06:22 AM
4193 Views - 16 Replies
What a fun week this must be at anet, 9 updates in 5 days, that's quality control  Pig 
i refunded 2 days of Keycodetime now
The waypoint bug is also fixed ( no respawn / no mapchange bug).

The week still has 40hours,lets see if they manage to get to 10 lol.

There were some larger changes in the past days due to the patches, if you encounter weird behavior or bugs, please post them here WITH ENOUGH DETAILS so we can fix them.

Cheerio Cutesmile...
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  FFXIVMinion - Stormblood Update
Posted by: fxfire - 06-16-2017 11:59 AM
66155 Views - 275 Replies
Status: Updated and working!
We are squishing upcoming bugs on a daily basis until everything runs at 100%

[Image: image.png]

You NEED TO USE / INSTALL FFXIVMinion 64 from within your MinionApp Launcher!
Make sure that you select the CORRECT Game exe-path to the [b]ffx...
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  Fancy Navigation Update @64bit
Posted by: fxfire - 06-14-2017 12:48 PM
6511 Views - 15 Replies
[Image: fetch.php?cache=&w=900&h=336&tok=0fa0e1&...romesh.png]

During the next 24 hours, we are going to release a major Navigation update for the 64bit bots (FFXVIMINION 64 first, GW2 will follow later next week, since it is not really suffering from navigation issues).
You probably experienced countless navigation bugs and stucks in the past months, where most were caused by limitations of the underlying systems.
A complete rewrite of the "Cubes" was neccessary and additionally a new so called Macro Mesh was introduced ...
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