The "delete 50 triangles" command will only delete the latest 50 triangles.
Using MeshLab to delete face + vertices corrupts the *.obj file.
Not sure when will the official mesh editor be available? Or will there be someone kind enough to explain which option to use in MeshLab?
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When saving from Meshlab, check none and it won't corrupt the 0bj file.
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I had this problem selecting none too. When in mesh editor i can see triangles but not navmesh. Saving mesh solved my problem.
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10-20-2013, 03:06 PM
(This post was last modified: 10-20-2013, 03:19 PM by Gabi.)
I just managed to edit a mesh using Blender -
http://www.blender.org/ - too. it can easily import/export an obj file. The best part is that you can add/move vertices and faces with it.
Those are the settings needed when exporting into obj format from Blender:
Blender manual :
http://wiki.blender.org/index.php/Doc:2.6/Manual
Short tutorial for Blender:
Code:
A simple way to create a new vertex is to click Ctrl-LeftMouseButton in Edit mode. Of course, as a computer screen is two-dimensional, Blender can’t determine all three vertex coordinates from a single mouse click, so the new vertex is placed at the depth of the 3D cursor.
Code:
To create a face, select three or four suitable vertices and press F.