Posts: 29
Threads: 4
Joined: Sep 2013
I dont think the SetEvacPoint is working, after i get done with a fate it just sits there till another fate pops.
Probably an obvious question, but does your mesh cover and link up to the evac point?
Posts: 694
Threads: 38
Joined: Jan 2013
You are correct, this functionality was broken. I have fixed it and the changes should be going live shortly. Thanks for communicating your beta findings to us and please continue to do so.