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Skillmanager - Debuff Checking
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(11-25-2015, 01:27 PM)Ace Wrote:  It's not a profile issue, the client simply doesn't keep a record of the player's version of the debuff, so it reads what it is given, which is that your debuff doesn't exist anymore.

Edit: I meant to do it a while back, but while I'm poking around in SkillManager I will add a conditional called "Last Passed Unique", to be used to prevent multicasts on a unique mob ID within a specified time period.

Can you make it so that it activates after a skill is completed casting instead of at the start? I implemented it into my BRD profile but if I move while it's casting and do not finish the cast for my skill, it'll still utilize the "sec passed unique"
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Messages In This Thread
Skillmanager - Debuff Checking - by ohm - 11-24-2015, 10:51 PM
RE: Skillmanager - Debuff Checking - by Ace - 11-25-2015, 01:27 PM
RE: Skillmanager - Debuff Checking - by ohm - 11-26-2015, 12:19 AM
RE: Skillmanager - Debuff Checking - by hxx112 - 11-28-2015, 09:49 PM

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