11-28-2015, 09:49 PM
(11-25-2015, 01:27 PM)Ace Wrote: It's not a profile issue, the client simply doesn't keep a record of the player's version of the debuff, so it reads what it is given, which is that your debuff doesn't exist anymore.
Edit: I meant to do it a while back, but while I'm poking around in SkillManager I will add a conditional called "Last Passed Unique", to be used to prevent multicasts on a unique mob ID within a specified time period.
Can you make it so that it activates after a skill is completed casting instead of at the start? I implemented it into my BRD profile but if I move while it's casting and do not finish the cast for my skill, it'll still utilize the "sec passed unique"