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Mesh and Markers corrupting itself after restarting game.
#5
pressing save is not that easy... I've noticed that I usually have to press twice, the first one makes the window active, second one saves then. Maybe there should be some more response from the UI? Like coloring the button when it saves? I usually just wait a few seconds to see if it "freezes" (which it does on saving) to be sure...
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RE: Mesh and Markers corrupting itself after restarting game. - by TauTau - 10-16-2013, 11:43 PM

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