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Requst: bot logic to deal wtih being stuck
#17
(12-29-2013, 08:55 PM)zero462usa Wrote:  I tried removing triangles from the mesh where the bot was getting stuck. The first time mmominion updated the mesh and redownloaded the meshes lol

Second time I saved as an alternate mesh. For some crazy ass reason after removing those triangles the damn bot was even more crazy..running into walls, going into all directions, running in circles...loaded up the original mesh again and it worked fine...just continued to get stuck at that spot.

Changing the mesh does not alleviate the underlying issue though; the stuck option should not be "stand there and jump forever." There needs to be configurable options for how to deal with getting stuck. Teleport to town, return home, or log out at least.

(12-21-2013, 06:03 AM)jackie1234 Wrote:  
(12-21-2013, 04:57 AM)zero462usa Wrote:  agreed, not only that but the bot spins in circles sometimes...running back and forth over bridges etc....need something to deal with this.

grind mode and fate grinding i've never seen this and i run like 4-6 bots 20/7. Whats ur FPS at. make sure you dont have the fps limiter on in game.

I run 2 bots at the same time, no fps limiting (that shit was turned off a loooong time ago). I think you're just the exception here because all of us are having some issue with this type of thing.

well i make sure my meshes remove the triangles that are causing the issue. if you turn on mesh and turn on the show path. You can see where the issues is then you can remove the tiles from that section and fix the stuck issue then resave the map with a new name. and use it.
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RE: Requst: bot logic to deal wtih being stuck - by Cichard - 12-29-2013, 09:15 PM

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