When adding the offmesh connections for your start point, it's best to add 2 or 3 as close to the edge of the ledge, and then just fall down.
If there's no lockout after a kick, that's an easy fix.
As far as fighting back, it does it conditionally. It's a balance between fighting back and not looking like a bot chasing a player who's actually running away endlessly.
If there's no lockout after a kick, that's an easy fix.
As far as fighting back, it does it conditionally. It's a balance between fighting back and not looking like a bot chasing a player who's actually running away endlessly.