Opening up the thread for questions/concerns.
##OPENER TIPS##
Since the Machinist opener is quite technical, I need to provide a quick tip regarding how to use it.
It requires 5 ammunition to start, and that Reload and Quick Reload have no more than 5 seconds of cooldown time remaining.
If you don't meet this requirement, then you are not going to hit the opener.
For a full breakdown of how it works, see the (3.25) opener here -->: http://dtguilds.enjin.com/namessmchguide
##OPENER TIPS##
Since the Machinist opener is quite technical, I need to provide a quick tip regarding how to use it.
It requires 5 ammunition to start, and that Reload and Quick Reload have no more than 5 seconds of cooldown time remaining.
If you don't meet this requirement, then you are not going to hit the opener.
For a full breakdown of how it works, see the (3.25) opener here -->: http://dtguilds.enjin.com/namessmchguide