03-03-2017, 04:44 AM
Those errors tent to happen on 32bit when the bot or game run out of memory, which is come common on those big, flying, HW maps. Someone mentioned that maybe the mesh wasnt fully loading when this happens.
You can delay it's onset by putting your graphics to low, and enabling LOD caching in the game.
You can delay it's onset by putting your graphics to low, and enabling LOD caching in the game.