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New Update Info
#11
(10-28-2013, 08:47 PM)f3re Wrote:  
(10-28-2013, 08:10 PM)Hairyogre Wrote:  On the Gathering Skill Editor GP < and GP > conditions, only a "0" (default) condition seems to work. Any condition actually entered keeps the buff from being applied. The "Player has NOT" condition works as expected to block already applied buffs.

I might be missing it, but I don't see a good way to force the bot to only cast a buff when first opening a node. Gather Attempts = 0 seems like it would do that, but more likely it just turns the condition off. In any case, I have had the buffs cast in the middle of the harvest (or even on the last harvest) because that's when my GP reached the needed level...not optimal.

Hmm, I know for a fact that gp > xx was working because I tested it before release. Are you sure its both '<' and '>'? We are able to check the max gather attempts for a node, so we could make gatherattempts = 0 (default) fire only only when gatherattempts == gatherattemptsmax

I mostly played with GP > as that is the one I needed at the time, but any value in either seemed to prevent the skill from firing. I treated it as both raw values (ie, GP > "250") and percent (ie, GP > "45"). Even GP > 1 stopped the skill from firing though.

I don't think I explained myself right on the gather attempts. Most skills you want cast after opening the node but before the first gather to ensure the buff is effective for all harvests within the node. Once that first gather has occurred, I'd rather wait until the next node to cast the spell. Currently, though, if the GP count becomes high enough to cast the spell it casts...even if it's in the middle of or at the end of the harvests in a node.

That said, can you expose gatherattemptsmax on the UI? As in if gatherattemptsmax > 4 (or whatever), then I'd like to cast a buff before the first attempt in order to take max advantage of an effect. Much more complicated than that, I'd also like to be able to (temporarily) change my harvest target in that situation. For example, when my stats cause an additional gather attempt proc, I'd like to cast one of the crystal gathering spells then gather that crystal type for the remainder of the node. I'm in a situation now where I need to gather silver, but I'd sure like to get some fire shards when I can optimally do so (15 in a node is much more efficient than 4 and is worth the 400 GPs).

Thanks!
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Messages In This Thread
New Update Info - by ferenz - 10-28-2013, 04:33 PM
RE: New Update Info - by Kate - 10-28-2013, 05:00 PM
RE: New Update Info - by kafcioo123@gmail.com - 10-28-2013, 05:44 PM
RE: New Update Info - by Peacekeeper - 10-28-2013, 07:11 PM
RE: New Update Info - by ferenz - 10-28-2013, 07:48 PM
RE: New Update Info - by Hairyogre - 10-28-2013, 08:10 PM
RE: New Update Info - by ferenz - 10-28-2013, 08:47 PM
RE: New Update Info - by Hairyogre - 10-28-2013, 09:49 PM
RE: New Update Info - by ferenz - 10-29-2013, 12:49 AM
RE: New Update Info - by Hairyogre - 10-29-2013, 01:50 AM
RE: New Update Info - by ferenz - 10-29-2013, 02:16 AM
RE: New Update Info - by TauTau - 10-28-2013, 08:14 PM
RE: New Update Info - by KaWeNGoD - 10-28-2013, 09:08 PM
RE: New Update Info - by Shaolin2 - 10-28-2013, 09:21 PM
RE: New Update Info - by Sully13 - 10-28-2013, 11:57 PM
RE: New Update Info - by R3P0 - 10-29-2013, 03:29 AM
RE: New Update Info - by richardwood - 10-29-2013, 03:39 AM
RE: New Update Info - by Iocere - 10-29-2013, 06:25 AM
RE: New Update Info - by KaWeNGoD - 10-29-2013, 07:44 AM
RE: New Update Info - by richardwood - 10-29-2013, 08:14 AM
RE: New Update Info - by ferenz - 10-29-2013, 01:03 PM
RE: New Update Info - by mysticarchives - 10-29-2013, 01:23 PM
RE: New Update Info - by R3P0 - 10-29-2013, 01:14 PM
RE: New Update Info - by ferenz - 10-29-2013, 01:16 PM
RE: New Update Info - by R3P0 - 10-29-2013, 01:45 PM
RE: New Update Info - by ferenz - 10-29-2013, 02:02 PM
RE: New Update Info - by TauTau - 10-29-2013, 02:03 PM
RE: New Update Info - by ferenz - 10-29-2013, 02:03 PM
RE: New Update Info - by HansW - 10-29-2013, 02:05 PM
RE: New Update Info - by Hairyogre - 10-29-2013, 02:39 PM
RE: New Update Info - by TauTau - 10-29-2013, 02:41 PM
RE: New Update Info - by Kate - 10-30-2013, 06:32 AM
RE: New Update Info - by ferenz - 10-29-2013, 02:48 PM
RE: New Update Info - by magicmike - 10-29-2013, 08:21 PM
RE: New Update Info - by Powder - 10-29-2013, 08:39 PM
RE: New Update Info - by KaWeNGoD - 10-29-2013, 08:35 PM
RE: New Update Info - by ferenz - 10-29-2013, 08:38 PM
RE: New Update Info - by KaWeNGoD - 10-29-2013, 09:01 PM
RE: New Update Info - by ferenz - 10-29-2013, 09:41 PM
RE: New Update Info - by edilbert - 10-30-2013, 04:51 AM
RE: New Update Info - by cafrenchin - 10-30-2013, 05:14 PM
RE: New Update Info - by ferenz - 10-30-2013, 05:26 PM
RE: New Update Info - by lohveh - 10-31-2013, 04:51 PM
RE: New Update Info - by R3P0 - 10-31-2013, 05:31 PM
RE: New Update Info - by rexmundi - 10-31-2013, 10:17 PM
RE: New Update Info - by Kate - 10-31-2013, 11:10 PM
RE: New Update Info - by gawc - 10-31-2013, 11:47 PM
RE: New Update Info - by ferenz - 11-01-2013, 01:29 AM
RE: New Update Info - by kiki - 11-01-2013, 03:13 AM
RE: New Update Info - by dd4thewin - 11-02-2013, 09:46 PM
RE: New Update Info - by R3P0 - 11-02-2013, 11:10 PM
RE: New Update Info - by dd4thewin - 11-02-2013, 10:20 PM
RE: New Update Info - by knownunknown - 11-03-2013, 08:44 PM
RE: New Update Info - by Dwink - 11-04-2013, 11:17 AM
RE: New Update Info - by db00 - 11-04-2013, 02:06 PM
RE: New Update Info - by Jonte - 11-06-2013, 02:07 PM
RE: New Update Info - by Kurenai - 11-08-2013, 10:00 AM
RE: New Update Info - by bot123 - 11-08-2013, 05:47 PM
RE: New Update Info - by Shaolin2 - 11-10-2013, 03:43 PM
RE: New Update Info - by asd002 - 11-11-2013, 07:20 AM

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