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Requst: bot logic to deal wtih being stuck
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(12-29-2013, 11:57 PM)zero462usa Wrote:  
(12-29-2013, 09:37 PM)Latty79 Wrote:  Should probably post your stuck details in the proper forums, so the mesh can get fixed, if they need fixing. And the aleport stuck posted in here is a bot problem, not a mesh problem. I haven't looked at the rest, but i'll fix them if there is anything I can do.

Aleport: https://www.dropbox.com/s/ueyxqq489ls2e8v/stuckhmm.jpg You might be able to fix that for yourself buy removing some of the triangles up top. Try it and let me know.

Latty I appreciate your efforts, I really really do. This shouldn't be something that should just be worked around though. There needs to be SOME alternate options when/if the bot gets stuck. I am not the only person that thinks that if stuck, jumping up and down isn't acceptable. I feel like some people here are against more options which could further the bot along. I know you're trying to offer a solution, and maybe one solution should be to change the meshes, but that can't be the only solution because we cannot predict what will happen in the game that may cause the bot to get stuck. The meshes can't be changed every single time. So there needs to be another check for if the bot is stuck.

Is "teleport to nearest town if jumping more than x times and not changing x,y coords" a hard check to implement? I doubt it would be too tough considering the level of complexity this bot is already at. I mean the bot is already the best out there in almost EVERY area...stuck logic is NOT one of those areas unfortunately.

No, it's not hard to implement. The problem is that the teleport to atheyrite function that we originally added has never worked properly and we haven't prioritized it highly enough to fix yet, so there's no way to currently get "unstuck". The conditional check itself is trivial. We'll get it fixed this week, it's become a significant issue that we need to push to the top of our project pile.
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RE: Requst: bot logic to deal wtih being stuck - by ferenz - 12-30-2013, 02:05 AM

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