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Frontlines Mesh - Complete Mesh w/ Markers
#41
Couple of comments from my side: I have used and watched it for a couple of hours now as Immortal Flames. Apologize if some of my config is incorrect, I am in testing mode right now.

1) When mounted the bot will run directly to the different bases randomly which is fine but it would be better if the bot dismounted several yalms before it reaches each camp and then mounts back up at the camp location if there are no enemies.
- A good option would be to dismount within ranged dps range of the camp +10 yalms to account for dismount lag.
2) When mounted and taking damage the bot does not dismount and start fighting it just keeps running for several seconds first then your eventually dead.
- A good option would be that on target detection (targeting or being targeted) the bot will dismount and fight.

I will add more as I come across them.
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#42
I have the same problem with getting stuck or unable to jump at the edge of the entrance/exit (Maelstorm). Just saying.
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#43
Adder's entrance has no mesh at all? tried adding some but nothing happens. I have to manually go to the edge to make it jump and from there it's auto.

Why is this not top priority as a feature to automate tomes?
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#44
Probably cause there are faster, easier ways to cap tomes than frontlines (assuming you have more than one bot)?
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#45
I've said before, I cannot babysit every single facet of the bot for you guys. Copy the mesh, rename it, make your changes, and use it as the frontlines default. Customizing meshes is a very simple process which there are guides for. You aren't locked into using this mesh for Frontlines, it's just the default.
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#46
I'm sure it's something I'm doing wrong, but. I'm Immortal Flames, I load it up, it queues for me and I enter, but apart form moving a foot to avoid AFK every so often it doesn't run around or anything.
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#47
Same problem.. i get into frontline and antiafk dont work.
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#48
donating $15 for anyone who can fix this to work for twinadders

Added the files into the lua, loaded it in bot
all it does is stay at the entrance of the twin adders spawning area without doing anything
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#49
I, too, will donate for a working adder mesh
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#50
Im having an issue where it will be standing at a node, and then when someone runs by on the other faction, it locks onto them and follows them forever. Looks extremely suspicious. Is there any way to get them to chain to a node? That way they dont run too far.
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