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FATE info structure missing X, Y, Z coords in Heavensward areas
#1
Hi,

I've written a mod that exports FATE data that is used by an external map program I wrote. In the old zones the FATEs from minion report their coordinates just fine, but in the new areas they are 0,0,0 so the FATEs are all showing up in the middle of my map on top of each other.

Any chance the devs can take a look at that?

Thanks

Edit: It just occurred to me that this may be due to no meshes in the new zones, yet. Am I right?
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