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Trigger [Machinist][Combat Routine]
#42
Hello guys, ty for adding supra max pots to trigger. But on last update you change the opener rotation and I'm losing about 3-4k damage on opener wildfire and gets worst as the fight progresses.  
I have tried the 3 openers and the 3 of them do the same thing they apply wildfire before split shot proc... now this was causing a problem before the update, because it used cds and it didn't apply wildfire if split shot didn't proc, and cds wear out before finishing with wildfire (because of lack of ammo during rotation).. this is "solved" now, but badly...i think the best solution was adding a quick reload before split... (not talking about the opener) but now we are loosing a lot of dps starting wildfire before split shot proc, i mean my wildfire has lowered about 3-4k at least.
Every mch knows that you have to start wildfire after splitshot proc not before, and I think the openers arent well timed up either, the goal would be to be able to proc 3 clean shots before wildfire expires (5 ammo), this is done in the second clean shot proc another split shot into slungshot so you finish wildfire with cleanshot+slungshot+cleanshot, like its shown on this video https://www.youtube.com/watch?v=fZ1KcFjoVxQ

so the rotations would be:

2 ammo notation

(load 2 ammo) (GB on)

(HE+BFB+RS) - Hot Shot (Hypercharge + Dex Pot) - Lead Shot (Reload) - Split Shot (Wildfire) - Slug Shot (Quick Reload + Reassemble) - Clean Shot (Rapid Fire + Gauss Round) - Split Shot (Ricochet) - Slug Shot (Head Graze) - Split Shot (Blank) - Clean Shot (GB off) - Slug Shot - Split Shot (WF detonate)

5 ammo notation

(load 5 ammo) (GB on)

(HE+BFB+RS) - Hot Shot (Hypercharge + Dex Pot) - Lead Shot (Quick Reload) - Split Shot (Wildfire) - Slug Shot (Reassemble + Gauss Round) - Clean Shot (Rapid Fire + Ricochet) - Split Shot (Reload) - Slug Shot (Head Graze) Split Shot (Blank) Clean Shot (GB off) - Slug Shot - Split Shot (WF detonate + GB on) Clean Shot (Quick Reload) - Slug Shot - Clean Shot

Now leaving the openers a side, on the rest of the fight its impossible to have all cds up like this and 2 or 5 ammo like opener, but always always wildfire needs to star after a split shot proc, that would be adding either a quick reload or reload and make it save one of them as soon as wildfire would be up for rotation. This would have solved the last problem before the last update.
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Messages In This Thread
Trigger [Machinist][Combat Routine] - by Ace - 09-03-2016, 06:53 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-03-2016, 11:36 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-04-2016, 06:09 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-04-2016, 05:39 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-05-2016, 07:47 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-05-2016, 09:59 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-06-2016, 12:06 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-07-2016, 03:30 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-08-2016, 01:36 AM
RE: Trigger [Machinist][Combat Routine] - by Mazi - 09-10-2016, 02:23 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 09-10-2016, 04:19 AM
RE: Trigger [Machinist][Combat Routine] - by Zaky - 09-27-2016, 07:06 PM
RE: Trigger [Machinist][Combat Routine] - by rozi - 10-08-2016, 08:37 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 10-26-2016, 01:49 PM
RE: Trigger [Machinist][Combat Routine] - by Alaroja - 11-11-2016, 03:06 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 12-29-2016, 05:05 AM
RE: Trigger [Machinist][Combat Routine] - by NSix - 01-06-2017, 01:55 PM
RE: Trigger [Machinist][Combat Routine] - by Ace - 01-14-2017, 05:07 AM
RE: Trigger [Machinist][Combat Routine] - by Ace - 01-15-2017, 03:52 AM
RE: Trigger [Machinist][Combat Routine] - by NSix - 01-27-2017, 12:02 PM

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