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SetEvacPoint
#1
I dont think the SetEvacPoint is working, after i get done with a fate it just sits there till another fate pops.
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#2
Probably an obvious question, but does your mesh cover and link up to the evac point?
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#3
You are correct, this functionality was broken. I have fixed it and the changes should be going live shortly. Thanks for communicating your beta findings to us and please continue to do so.
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