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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
#20
(10-20-2013, 12:48 AM)ymko Wrote:  
(10-20-2013, 12:37 AM)R3P0 Wrote:  
(10-19-2013, 11:25 PM)ymko Wrote:  R3P0,

You have that order for every profession level? or Just for 50's? This should work for everyone not just lvl 50. I'm sure it requires certain level of CP as well. I'm not doing a module to make super HQ items, i'm doing a module to allow people craft afk :) But then again, i might add this feature, just not anytime soon. I've got uni work to do as well :)

If you have cross class list pm it to me :)

The order is dependent on abilities and jobs, while it is possible to HQ 100% lower level it is very hard even with the right abilities.
Uhm, i dunno, i might do it, but that's not gonna be soon, next time i'll be able to code(not counting 5 mins there and 5 mins there), is in around a week, and i will need to finish off this module, currently it's set up so i just need to add the skills of other proffs to it, and it technically should work :)

I just sent you the list, if done right its about 30-35 steps every synth
 


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RE: [Module] Crafting Tool(WVR) [19/10/2013] v1.2 - by R3P0 - 10-20-2013, 12:51 AM

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