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[Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
#51
Not to do large quotes :)

1. I was working on it and by mistake instead of doing git add CraftingTool.lua did git rm CraftingTool.lua :/ And it rolled me back to previous commit which is pretty useless so i'm redoing it now T_T (Will let users setup skills more or less hopefully gonna have it up tomorrow or today at late night).
2. I was working on Cross Class skills as well with it so hope to have that done too(maybe push them in a few hours as it requires less code) :P

(10-23-2013, 05:38 PM)Koopla Wrote:  There are 2 things that bug me:

1) Some crafts that can be finished (progress from 0 to 100%) in 1 synthesis are counted as 2 "Steps to finish". What this means is that the bot does synthesis at 20/XX durability and finishes it leaving 10 durability unused :(

2) I don't know why, but the "Condition" condition in the Crafting Skill Editor doesn't seem to work. I have set synthesis to be used on normal and poor (2 entries in skill list) and touch to use on good and excellent. It seems to still use synthesis on good/excellent.
If you are referring to SkillEditor_Crafting, it isn't done by me, it's the inbuilt version they are working on, i know it might be a bit confusing but the only window that is made by this lua is CraftingTool. The other thing got added by admins in the last update :P
 


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RE: [Module] Crafting Tool v1.5.1 [23/10/2013] (ALL PROFS) - by ymko - 10-23-2013, 05:47 PM

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