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FFXIV Update - Dev Teleport Module and Questing Data
#21
(01-27-2014, 08:59 PM)HansW Wrote:  i have map-click to teleport and map-click to travel working, should be in one of the next updates. It works best with a 100% mesh but short range will work without any mesh.

Nice... I have been waiting for a map click teleport/move-to function!
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#22
Just an update. I know its in BETA, not complaining, just reporting..

A few of us have been using the teleport wp farm together in a full party. Its working quite well for being in beta, although there's two major things we've come across.

Firstly: For some reason there are times when the dungeon will start and the bot will quickly teleport to each of the locations in the dungeon and then teleport away before the boss is even spawned. Once it gets to the end of the dungeon, it leaves and re-ques and then everything is fine. Its obviously not causing a stuck situation and because the bot it automated its not a huge deal, but a definite bug it seems.

Secondly: This may also be related to the first. It seems at times when getting to the last boss of WP the cut scene is somehow bugging out the bot. There's time's when it works flawlessly and other times where it gets stuck after exiting the CS and the boss just wipes the party. Once again, most of the time we just res and teleport right back to kill the boss. We've tried it with different party leaders and are also using the "skip CS" option under general.


Great work none-the-less. For a BETA functionality its working pretty damn good.
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#23
(01-29-2014, 03:36 AM)m33pm33p Wrote:  Just an update. I know its in BETA, not complaining, just reporting..

A few of us have been using the teleport wp farm together in a full party. Its working quite well for being in beta, although there's two major things we've come across.

Firstly: For some reason there are times when the dungeon will start and the bot will quickly teleport to each of the locations in the dungeon and then teleport away before the boss is even spawned. Once it gets to the end of the dungeon, it leaves and re-ques and then everything is fine. Its obviously not causing a stuck situation and because the bot it automated its not a huge deal, but a definite bug it seems.

Secondly: This may also be related to the first. It seems at times when getting to the last boss of WP the cut scene is somehow bugging out the bot. There's time's when it works flawlessly and other times where it gets stuck after exiting the CS and the boss just wipes the party. Once again, most of the time we just res and teleport right back to kill the boss. We've tried it with different party leaders and are also using the "skip CS" option under general.


Great work none-the-less. For a BETA functionality its working pretty damn good.

1. Check your waitTimer. Sometimes it's not high enough and your net/comp may not show the boss i time.
2. Check the waitTime again.
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#24
(01-29-2014, 03:36 AM)m33pm33p Wrote:  Just an update. I know its in BETA, not complaining, just reporting..

A few of us have been using the teleport wp farm together in a full party. Its working quite well for being in beta, although there's two major things we've come across.

Firstly: For some reason there are times when the dungeon will start and the bot will quickly teleport to each of the locations in the dungeon and then teleport away before the boss is even spawned. Once it gets to the end of the dungeon, it leaves and re-ques and then everything is fine. Its obviously not causing a stuck situation and because the bot it automated its not a huge deal, but a definite bug it seems.

Secondly: This may also be related to the first. It seems at times when getting to the last boss of WP the cut scene is somehow bugging out the bot. There's time's when it works flawlessly and other times where it gets stuck after exiting the CS and the boss just wipes the party. Once again, most of the time we just res and teleport right back to kill the boss. We've tried it with different party leaders and are also using the "skip CS" option under general.


Great work none-the-less. For a BETA functionality its working pretty damn good.

Both of those are known issues. Since the loop continues to run we haven't dug deeply into finding the timing bug thats causing the issues. We're in the process of finding some better game state to use that will remove some of the currently necessary timers, so until then we probably won't spend much time diagnosing non-critical issues. Thanks for the report, keep them coming if you bump into more issues.
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#25
(01-29-2014, 05:10 PM)f3re Wrote:  
(01-29-2014, 03:36 AM)m33pm33p Wrote:  Just an update. I know its in BETA, not complaining, just reporting..

A few of us have been using the teleport wp farm together in a full party. Its working quite well for being in beta, although there's two major things we've come across.

Firstly: For some reason there are times when the dungeon will start and the bot will quickly teleport to each of the locations in the dungeon and then teleport away before the boss is even spawned. Once it gets to the end of the dungeon, it leaves and re-ques and then everything is fine. Its obviously not causing a stuck situation and because the bot it automated its not a huge deal, but a definite bug it seems.

Secondly: This may also be related to the first. It seems at times when getting to the last boss of WP the cut scene is somehow bugging out the bot. There's time's when it works flawlessly and other times where it gets stuck after exiting the CS and the boss just wipes the party. Once again, most of the time we just res and teleport right back to kill the boss. We've tried it with different party leaders and are also using the "skip CS" option under general.


Great work none-the-less. For a BETA functionality its working pretty damn good.

Both of those are known issues. Since the loop continues to run we haven't dug deeply into finding the timing bug thats causing the issues. We're in the process of finding some better game state to use that will remove some of the currently necessary timers, so until then we probably won't spend much time diagnosing non-critical issues. Thanks for the report, keep them coming if you bump into more issues.


Just noticed today..A few of the times when dieing to the ton king, instead of resurrecting at the beginning of the dungeon and teleporting back the bot is simply leaving the dungeon altogether.

On a side note, we increased wait times and that seems to have helped with the first issue of zooming through the dungeon and leaving.
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#26
(01-29-2014, 06:47 PM)m33pm33p Wrote:  Just noticed today..A few of the times when dieing to the ton king, instead of resurrecting at the beginning of the dungeon and teleporting back the bot is simply leaving the dungeon altogether.

On a side note, we increased wait times and that seems to have helped with the first issue of zooming through the dungeon and leaving.

That's most likely another symptom of the second issue you pointed out earlier. If there's a timing bug with the third encounter then the bot may skip ahead to the next encounter if it thinks no entity is there for it to kill...for the tb king, that means the duty profile is over. It can't leave the duty when the tb king is attacking it so as soon as it resurrects and is out of combat it takes off.

There are a number of these issues that hopefully will be mitigated when we add some better game state for duty/loading/etc.
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