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Void [Dark Knight][Combat Routine]
#11
(08-14-2016, 07:05 PM)Ace Wrote:  I'm working on a re-implement for it.

Great, thanks.
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#12
Ive a few questions, this is the first routine Ive used Ive gotten the hang of it fairly quickly and it is wonderful. there are a few things Im a bit off about however, so If I may:

1) What is "Smart D. Pass" and what does it do exactly?
2) Can I edit the routine bar colors from green/red to a different scheme? (colorblind)
3) Can I remove buttons from the layout (for example, can permasprint be taken off?)
4) can the size of the layout be adjusted? (edit: I found that it can be in the ACR.)
5) I currently use it with Sean's 5.2 drk profile. is this optimal or should there be another skill profile I operate the routine with?

Im currently going through and playing with all of the settings in the routine, these are just a few of the things I havent been able to figure out in the day or so that Ive been messing with it.
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#13
1 Just like Dragoon it is a smart aoe skill which will face the best direction when using the skill maximising hits.
2 No. they are encoded into the profile but ill let ace know about the issue. What colors would you prefer?
3. Not at this stage but it may happen.
5. The profile itself is the routine. All skill manager profiles selected in the UI are not active unless ACR is disabled. ACR is self contained.
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#14
(08-15-2016, 07:59 AM)sebbs Wrote:  1 Just like Dragoon it is a smart aoe skill which will face the best direction when using the skill maximising hits.
2 No. they are encoded into the profile but ill let ace know about the issue. What colors would you prefer?
3. Not at this stage but it may happen.
5. The profile itself is the routine. All skill manager profiles selected in the UI are not active unless ACR is disabled. ACR is self contained.

Thank you, Sebbs. that answers all questions I had. as always. As for the colors, if green could be set to black, and red be set to a lighter red that would be perfect (cant see the real green so something contrasting like that would be awesome) - I would be able to tell if it is active or not. The white text is perfect though.
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#15
Void ACR opener is using DA then into delirium , dps loss since delirium combo action doesnt require DA. still looking forward to DP usage without DA, also doesnt use salted earth when there is only 1 target.
Would love see following options,

1 - Toggling of DP for single target mana dumping.
2 - Toggling of Salted Earth for single target DPS.

For opener, maybe have a destroy option like your other ACR profile.
Current top opener for DRK can be referenced from 

http://www.mmominion.com/thread-15454.html


Cheers :)
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#16
There's nothing setup for it to use DA into Delirium, so I'm not sure where you're seeing that. It wouldn't burn it anyway.
DP is already used without DA when necessary, so do you want to see some kind of MP% for when it uses it?

Profile already has an opener as well, and that thread you linked doesn't actually have a true opener.
The abilities may fall into a pattern that mimics an opener if they are all off cooldown, but that's all I see there.
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#17
yes, it doesnt burn the DA, but it expires even before the next SE is being used. so waste of MP there.
i believe it was going to do a DA+SE combo, but bot realise that delirum is falling off, so it reapplies it, which result in the DA that was cast before, go to waste.
hmm, im going to try again later, but it doenst seem to use salted earth/DP on single target.
tried changing the option - D.pass if target =>3, i change that value to 1. still doesnt use DP
i do have smart d.pass turn on and aoe turn on.
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#18
I didn't say anything about Salted Earth or DP being available for single targets.
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#19
just naming some suggestions here.
might be good to have them used against single target to increase that dps.
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#20
I didn't say it was a bad idea, you just kind of barrelled off into your own thoughts it seemed like.
I mentioned an opener and you went off about changing settings or something, a little confusing lol..
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